UPDATE NEWS - GARRY'S MOD
Full Change History:
[-] January 08, 2007 (current release)
Changes/Additions
- Added Weld / Easy-weld nocollide until break checkbox
- Added Spawnmenu search
- Duplicate nocollides are ignored
- Sped up download process
- Deathnotices now use hud_deathnotice_time
Bug fixes
- Fixed turrets Limit error when adjusting existing turret properties in multiplayer
- Fixed turrets angle not being set when duplicated
- Fixed elastic constraints always being created as "Stretch only"
- Fixed dynamite not duplicating properly
- Fixed wrong/Missing text for undo, cleanup and limits
- Fixed prop spawner spawned props not adding to cleanup
- Fixed non existent welds getting stuck in the undo menu
- Fixed client crash when easy welding brush based props
- Fixed Servername spilling out of scoreboard
- Manhacks corpses are now clientside
- Fixed Manhack bleeding
- Fixed error when unfreezing statues
- Fixed final click with easy weld sometimes not working
- Fixed magnetizing props that have been coloured
- Fixed hoverballs not duplicating properly
- Fixed reloading with the toolgun calling continuously instead of once when pressed
- Fixed some model crashes
[+] December 20, 2006
Changes/Additions
- [Added] Prop Spawner toolmode
- [Added] Turret toolmode
- [Added] Clicking an existing balloon now updates its colour & material as well as power
- [Added] Clicking an existing thruster now updates its effect, toggle mode & damage mode, as well as power
- [Added] Clicking an existing dynamite now updates its power
- [Added] Clicking an existing lamp now updates its colour
- [Added] Pressing reload with any constraint toolmode removes all that type of constraint from the targeted prop (includes nocollide & keepupright)
- [Added] Pressing reload with the remover toolmode removes all constraints from the targeted prop
- [Added] More useful error messages when client.dll Init() fails
- [Change] Duplicate welds are now ignored
- [Change] Welds automatically nocollide the two welded objects together
- [Change] map2 can now only be called by the server admin (doh)
- [Change] The undo system is now accurate
- [Change] Colour change alpha should now always work, regardless of rendermode
- [Change] Improved stability of constrained objects held by the physgun
Bug fixes
- [Fixed] Undo performance issues
- [Fixed] Crash when throwing spear at rollermine
- [Fixed] Max balloon limit reached when attempting to change an existing balloons properties
- [Fixed] Max emitter limit reached when attempting to change an existing emitters properties
- [Fixed] Max hoverball limit reached when attempting to change an existing hoverballs properties
- [Fixed] Hoverball strength not getting set
- [Fixed] Nailgun nails actually get duplicated properly
- [Fixed] Rare physgun crash
- [Fixed] PlayerConnect Event crash
- [Fixed] Barnacle tongue crash
- [Fixed] Rare Control Panel crash (on exit)
- [Fixed] Spawn menu save button not saving, and instead deleting all of your spawn menus
- [Fixed] Buffer Overrun with 200+ constraints in a constraintsystem
- [Fixed] Toolgun prediction getting confused about which stage it's on
- [Fixed] Errors when datafolder convar was wrongly defined
- [Fixed] Wrong tool information being shown if you change tools half way through an action
- [Fixed] Limit errors when duplicating vehicles
- [Lua] SWEP:Reload is now called even if the weapon doesn't use clips
- [Lua] ENT:GetSkin now works as intended
- [Lua] Added GAMEMODE:EntityRemoved( ent )
- [Lua] Added ENT:CallOnRemove( name, func, args )
- [Lua] Timers are now pcall'd
- [Lua] Fixed crashing when panel callback functions errored
- [Lua] HUD_PRINTTALK now shows up in single player
- [Lua] When running a script the global SCRIPTNAME contains the script's filename
- [Lua] Downloaded autoruns should now autorun
- [Lua] Added util.CRC( )
[+] December 12, 2006
Changes/Additions
- Disabled player drowning
- Can now modify the 'strength' of hoverballs
- CS Weapon changes
- Added emitter STOOL
Bug fixes
- Dedicated Servers not mounting mods/addons
- [Fixed] "Joining Server" console spam when joining a server
- [Fixed] Antlion Guard crashes
- [Fixed] Weapons sometimes appearing not to fire in multiplayer
- [Fixed] Lamps not being added to Cleanup
- [Fixed] Lamp spawning crash
- [Fixed] Vehicles menu not being filled when loading a save
- [Fixed] Not being able to change hoverball settings after creation
- [Fixed] Max 255 ConVar crash after installing mods
- [Fixed] Draworder oddities with dynamite, thrusters etc
[+] December 04, 2006
Changes/Additions
- Added GSG9/Arctic models to default Counter-Strike: Source spawn menu
- Added ironsights to the Counter-Strike: Source weapons
- Added more Counter-Strike: Source weapons
- Undos now appear on the Undo List
- Added in-game admin panel
- ai_disable is not longer a cheat
- Added new thruster effects
- Added air resistance option to hoverballs
Bug fixes
- Fixed crash when removing Antlion Guard
- Fixed wrong servername in the scoreboard
- Fixed occasionally not being able to join servers
- Fixed hoverballs limit being Balloon limit
- Fixed wheel limit not applying
- Fixed crash with zero length Muscle constraint
- Fixed menus staying open after disconnected from server
- Fixed dynamites not working after load
- Fixed stuff not being controllable in a save you didn't create
- Fixed Physgun beam being invisible if loaded game with physgun out
- Fixed Duplicated stuff is not cleanupable
[+] December 01, 2006
Changes/Additions
- Sliders are less spazzy when attached directly to the world
Bug fixes
- Fixed Addons/Gamemodes not getting mounted on Dedicated Servers
- Fixed looping thruster sounds
- Fixed crash when lua_openscript'ing a file without an extension
- Fixed duplicate 'name changed' notification
- Fixed some people not being able to spawn certain props
- Fixed airboat fire effects not showing in Multiplayer
- Fixed SWEP menu showing 'admin only' for all weapons
- Fixed teams not being labelled properly on the scoreboard
- Fixed ghost props not hiding when quick switching from tool gun in Multiplayer
[+] November 30, 2006
Changes/Additions
- Increased the thruster power by x10
- Increased the balloon power by x5
- NPC Corpses always fade out in Multiplayer
- NPC Corpses should never become undeletable in Singleplayer (you should always be able to interact with them)
Bug fixes
- Fixed problems picking up NPC weapons
- Fixed missing prop data error when trying to spawn some props
- Fixed clientside double physics object bug
- Fixed Thruster looping sound
- Fixed Eye Poser
- Fixed Easy Weld prediction in Multiplayer
- Fixed SENT crash when certain functions failed
- Fixed error when button activating a camera
- Fixed not being able to specify `no weapon' for NPC spawning
- Fixed bugs when spawn menu and context menu opened at exactly the same time
- Fixed spawning metrocop causing svc_UpdateStringTable errors in Multiplayer
[+] November 29, 2006