UPDATE NEWS - HEROES OF ANNIHILATED EMPIRES
Full Change History:
[-] December 11, 2006 (current release)
Changes/Additions
- Arrows of elf-archers and werewolves in human form have bigger dispersion and slightly lower flight speed.
- Bottle with poison now adds splash damage.
- Auras of all heroes modified, new hints added. Many auras act as abilities (see Text\ADD\new aura.txt).
- Lich fires with bigger dispersion and less splash damage.
- Damage radiuses lowered, so are some probabilities and flight speeds of:
- Fire Magus
- Cold Magus
- Earth Magus
- Air Magus
- Zeppelin damage radius decreased
- Yotun scatter added, damage radius decreased
- Dracolich damage radius decreased, chance to scare increased
- Parameters, prices, chances of item drops for almost all items have been modified. A more vivid distinction between classes (warrior, ranger, mage) integrated.
- Cooldown of Altars with bonuses decreased, so are their bonus values
- Grenade - stuns
- Landmine explosion radius increased
- Lightning Storm damage type and force to Heroes modified. Heavily depends on heros level
- Summon frequently summoned, but in low number of rats
- Plant wall frequently summoned, but in low numbers
- Anti Magic - cooldown changed to 30 (from 65), duration increase based on heros level lowered
- Fireball damage changed
- Freeze percentage of damage against flying enemies decreased to 40 (from 70)
- Holy Light moved to 3rd level drop. Is dropped from strong mages
- Magic Seeds dryads life time limited to 8 minutes
- Absorb Magic - Cost changed to 300 (from 500)
- Acid - Cost changed to 500 (from 800)
- Control now can be used on enemy-Controlled units
- Deceive Death duration increased, parameters changed
- Disease higher damage and more frequent, affects hero for 8 sec (instead of 4)
- Siccativus lasts for 16 sec (instead of 10) per 40 (instead of 50) damage. Heros magic protection has bigger impact
- Fairy Dust Cooldown changed to 65 (from 45), duration decreased to 20+0.25(45+0.33)
- Clairvoyance mana cost changed to 40 (from 50), cost 200 (from 300), Cooldown -2000
- Petrification lower damage percentage against flying enemies - 40(from 70), gives higher regeneration and spikes (100% returns from damage suffered)
- Ghostly Prison - Cost changed to 300(from 500)
- Hurricane damage against flying enemies decreased, slow-down of enemies increased to 60% (from 40%), ranged units can fire, but at short distance 230. Greatly decreased damage against structures - 150+3 (from 200+5)
- Lightning Storm Cost changed to 1000(from 800)
- Magma Ball - Cost changed to 1000(from 800), mana changed to 190(from 150), cooldown changed to 80(from 40)
- Steal Life - Cost changed to 400(from 800), mana changed to 75(from 150)
- Stone Skin bonus growth on defense increased +0.11(from +0.08), slow-down decreased to 25%(from 33%)
- Storm - Cost changed to 1500(from 800), frequency of lightning and damage decreased, doesnt stun heroes anymore.
- Summon Genie - Cost changed to 600(from 800)
- Summons Cost changed to 400 (from 300), Mana - 20(from 65), summons a few rats, life time increased
- Tornado - cooldown changed to 25(from 40), mana - 300(from 150). If lots of mana available and need be, one can call up to 4 tornados on the enemy base.
- Tree of Life - Cost changed to 150(from 300)
- Unicorn aura provides +10% to movement speed
- Duration of slow-down from Orc Rider changed to 0.5(from 0,75)sec
- Druid ability when hit reduces attack -1 (previously -2), defense -2 (previously -3), but the effect of abilities sums up. Slow-down -20%, also summed up.
- Poison potion poison effect reduced. Less of speed loss when moving
- 5 ultimate upgrades (a unique Upgrade, affects every unit in a nation (provides +1 attack,+1 defense,+6% to movement speed))
- Altar and possibility to built summoned units (7 units) inside added
- Parameters of archers and Druids changed
- Archer attack upgrades changed to +2(from +3), +2(from +3), +3(from +4).
- Archer defense upgrades are carried out faster
- Upgrades to all mine capacities changed (numbers, cost, quantity of lives provided): +3+4+6+8+14+15 from +5+8+10+12+15+40
- Healing upgrade price changed to Food 100 (from 500), duration to 300 (from 500)
- Upgrade +3 attack to fairies - Cost changed to Coal 450(from 1100)
- Fairies speed upgrade made slightly cheaper.
- Fleet attack distance upgrade Cost changed to Food 1000 (from 1500)
- Druid damage upgrade added (+2 attack)
- 5 ultimate upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack,+1 defense,+6% to movement speed))
- Altar added, so as possibility to build units summoned inside (7 units)
- Mine upgrades modified similarly to the ones of Elves.
- Healing upgrade made lower in cost and is faster to accomplish
- 5 ultimate upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack, +1 defense, +6% to movement speed))
- Altar added, so as possibility to build units summoned inside (7 units)
- Upgrades on mines reworked, similarly to the way done for Elves.
- Upgrades of Riflemen:
Attack 1 changed to +2 (from +1)
Attack 2 Cost changed to Coal 350 (from 500)
Attack 3 Cost changed to Coal 700 (from 800)
Attack Melee 1 Cost changed to Gold 250 (from 400)
Attack Melee 2 Cost changed to Gold 400 (from 650)
Attack Melee 3 Cost changed to Gold 1000 (from 1500)
Defense 1 changed Iron 200 (from 300)
Defense 2 changed Iron 200 (from 400)
- Possibility to view map parts covered by fog-of-war added
- Upgrades on Riflemen building speed changed -33% (from -25%)
- Nearly all upgrades in the Wizards Tower are accomplished fast
- 5 super upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack, +1 defense,+6% to movement speed)
- Altar added, so as possibility to build units summoned inside (7 units)
- Upgrades on mines reworked, similarly to the way done for Elves.
- Upgrade on necromancers hit points added (+20). Performed in the Main building
- Werewolf attack 2 upgrade changed to +3 (from +4)
- Werewolf - attack 2 upgrade changed to +4 (from +6)
- Ghost Upgrade 2 changed to +2+2+2 (from +1+1+1)
- Ghost Upgrade 3 changed to +3+3+3 (from +2+2+2)
- Cost of upgrade to Leech Dragon strength changed - Gold 950 (from 1500)
- Healing upgrade now costs less and made faster
- Upgrade of all units building speed costs less
- Cost of upgrade on number of catapults lives changed - Iron 1250 (from 4750)
- Cost of ships speed upgrade changed Coal 1000 (from 1500)
- Ships defense upgrade changed to +10 (from +5)
- Big 3D units have big weight and will not be shifted by collision of small units (will stop getting trapped and freeze\push)
- Spells added to all towers
Undead - Necromancy
Elves Tree Of Life
Ice Cold Arrow
Mechanicians - Grenade
- Balance on heroes attack speed implemented. Mages now have much higher damage and lower attack speed.
- Animations of magic casting and the spells themselves balanced out and systemized (3 types instant, fast, slow).
- All ships have a faster movement speed
- Archers, faster attack rate, higher damage 14 (previously 12), higher building speed 55 (previously 80), lower price. Resources spent on shots added (-1 wood)
- Elves buildings damage modifier added x10
- Griffin Life 900 (previously 300), Damage 100 (previously 50), less Cost
- Pegasus - Life 600 (previously 200), Damage 45 (previously 40), less Cost
- Ent greater splash radius
- Unicorn Damage 45 (previously 25)
- All neutrals have quantity of gold and Experience given to hero changed
- Drops changed from nearly all units. More of potions, less of magic.
- Gnoll +20% to running speed
- Human mages (4 elements) more HP and damage
- Bug with speed of resources procured at different speeds by Mechanics and Ice-folk fixed
- Ballistae Life 750 (previously 500), cost to build added, defense from melee units added
- Conjurer smaller shot range 700 (previously 900), more costly shots Coal 5 (previously 1), buildings damage modifier added x10
- Enchantress shorter fire range 450 (previously 600), buildings damage modifier added (x5)
- Ice Drake Life 1200 (previously 600), Damage 50 (previously 20), cost on crystals added
- Ice Golem small splash added, protection from arrows 18 (previously 20)
- Mammoth changes Damage 100 (previously 40), protection against arrows 19 (previously 21), buildings damage modifier x7 (previously 15)
- Cold Spirit Damage 40 (previously 30), Life 600 (previously 500), buildings damage modifier added (x10)
- Yeti protection against magic added 6 (previously 4)
- Yotun greater damage, defense changed.
- Stream Golem Damage 1 changed to 6 (from 5), Damage 2 400 (from 500)
- Iron Golem - Life changed to 768 (from 1024), buildings damage modifier x3 (previously 4)
- Tank HP increased to 2050
- Skyer Life changed to 600 (previously 300), Damage 1 500 (from 700), Damage 2 50 (from 30), speed of movement reduced.
- Zeppelin - Damage changed to 60 (from 30), buildings damage modifier changed to x10 (from 30)
- Grave speed of construction changed to 25 (from 30)
- Crypt - speed of construction changed to 40 (from 100), Life 2000 (from 3000)
- Main building damage increased
- Catapult, speed of movement increased per 40%, construction time 750 (from 1500), heavily reduced price
- Dracolich Damage changed to 20 (from 14), Life 600 (from 300), construction time 2000 (from 3000), price increased. Buildings damage modifier changed to x7 (from 15)
- Bone Dragon Damage changed to 40 (from 18), Life 1500 (from 500), price increased. Construction time increased. Magic protection increased
- Ghost protection against arrows changed to 11 (from 9), price slightly increased
- Death Knight price reduced
- Leech Damage 1 changed to 9 (from 7), Damage 2 16 (from 15), price reduced
- Skeleton Captain Damage changed to 25 (from 20), Cost modified Gold 175 (previously 275)
- Vampire - Cost modified Iron 30 (from 50)
- Werewolf-Human protection against arrows changed to 6 (from 4)
- Werewolf Damage changed to 8 (from 5), Cost modified Coal 20 (from 30) Gold 10 (from 30)
- Summoned Archer Damage changed to 15 (from 10)
- Mummy price reduced Coal 20 (from 30), Gold 10 (from 15)
- All the flying units can see the invisible ones
- All greater (limited) units now do not require residential places. I.e. they are going to be built even in case of population cap reached.
- Upgrade on running speed now gives hero a bonus of 4,6,8% (as opposed to 6,9,12)
- All AIs changed by 70%, better developing, differ in tactics, make new special Upgrades for the entire nation
- Multiple of smaller fixes and changes made
Bug fixes
- after save AI started doing stupid stuff and trying to go over water
- Bug when trying to pull or put on an item, when an enemy or settlement is behind the icon - fixed
- The possibility to view multiplayer game records added. Once the game is over, the record gets automatically recorded into \Data\Records folder and can subsequently be viewed from the Load menu.
[+] November 22, 2006